About the Book
THE HOUSE OF BLOODSTEIN: PERLAMUM
Mysterious and elusive, Lady Chrysania of Bloodstein calls from the ruins of her castle. She dwells in the dark, hiding her face, ravaged by an ancient curse. The only way to break the curse is to win a game called Perlamum. If she loses, she dies. She looks to her Vith kin in the west, begging for help acquiring the all-important pieces she needs to play the game.
Lord Kabyl of Blanchefort, his Ne-Countess Sammidoran, and his cousins answer her call. However, collecting the Perlamum pieces for Lady Bloodstein is a deadly game. They must face a host of perils:
-The terrible Black Hat in the city of Waam who knows their every move.
-A hated rival on the planet Xandarr and the bewildering labyrinth of Gods Temple.
-The man from Shook who cannot be killed.
-A family of vile bravos from the south.
-The diabolical Dead Men of Mare, nigh invincible creatures straight from an insane nightmare.
To even the odds, Kay and Sam turn to a forgotten graveyard deep in the Telmus Grove, and the great eminence resting there.
Can Lady Chrysania of Bloodstein be helped, or, for that matter . . .
. . . can she be trusted?
BOOK LINKS HERE:
The purple stone in the center arch silently furnished the Machine with power. Sam had spent every cent she had and nearly cost herself her life having the stone created. She approached, holding the heavy Mallus Mirror as an afterthought. She reached up and touched the stone lovingly. It was that purples stone and this innocuous Machine that rescued her from the abyss of death, whose secrets she swore to protect.
Monsters are always more of a believable matter when they are real and right there in front of you. What if you had to face monsters every day? Whether it be physical or mental, a monster isn’t always evil is it? It is human nature to throw around the term very loosely for something that is claimed to have a look or talent of monstrous proportions. Garcia brings all of his monsters into this novel, allowing his readers to fear the unknown. With space travel, creatures, death and so many creations within his world, this story is mesmerizing and something of vast originality.
Lady Chrysania of Bloodstein sends a plea for assistance to the Magistrate in Blanchefort. Four members of the Blanchefort name answer her plea on the Magistrate’s behalf. What is found is utterly repulsive and quite astounding, Lady Chrysania is deeply ill, rotting away through a curse that was placed on her bloodline. Though the story is told, the ultimate reason for Lady Chrysania’s plea is to retrieve pieces for a highly respectable game called Parlamum. This game is not just for fun; this game is played in exchange for a wish or favor granted in return—a wish to be cured from her ailment. Upon seeking out the quest, the four members share a vast mix of emotions regarding the situation that they have been placed in. Lord Kabyl is hesitant because he knows that his wife, Ne-Countess Sammidoran can’t easily make the space travel for the quest without falling ill and potentially suffering greatly. The twins, Sarah and Phillip are on board and ready for anything that comes their way. With all four members in agreement about the desire to help Lady Chrysania, they move forward, headlong into danger. But, once they become a part of the game, they are faced with many difficult adventures where dishonesty, greed and jealousy can bring them to their death.
Garcia has a superb story-line and complex characters that are unbelievably creative and strong. The content is truly amazing by the sheer originality and descriptiveness, while the pace is fast and easy to read. There are a few spelling errors throughout the read. Since this is an advanced reader copy, these may have been cleaned up upon further proofreading, but if not, this should not hinder enjoyment of the novel at all. If you are a reader of fantasy and science fiction, this may be perfect for you. It is strongly advised that since this is classified as dark fantasy, it is not recommended for children or teens due to content.
A free copy was exchanged for an honest review of this fictional piece.